Thursday, July 30, 2009

TPS Report 6

The
Pathfinder
Society

Report



By: Tyack Verumpeto
Today’s report involves some admiring of the sights and sounds of Magnimar, so will appear to the reader as a rather hum-drum outsiders view of the city. There is more meat down further when we deal with the Sandpoint demon. So a reader, who had perhaps been reading too many reports at the Pathfinder’s society and say wanted to skim a bit, could probably just skip down to that part. Don’t worry, I’ll tell you when.
This report starts at much the same place, the last left off, outside a slightly smoldering clock tower. Valdaire and I rushed Kyra’s body away to her temple while Grok and Bock stayed behind to talk with the local guard captain named Uriana about what had happened with the golem and how it had attempted to burn down the clock tower with its dying gasp.
Eventually Grok was able to bring the captain to the temple of Sarenrae where we were interrogated as well. Once we explained we were the Seekers aka “The Seekers of Sandpoint” aka the heroes who had brought Ironbriar to justice, Uriana was a bit more receptive to listening to our story. Sometimes it’s good to be a hero.
While this was going on we got Father Lightbeard to begin the ritual which would bring our dead companion’s body back from the dead. We gathered up money, each donating what we could afford, according to our consciences, demeanors, and disposable income. The ritual was set to take all day, so nothing much more was happening there.
In the meantime, Uriana contacted her magical agent, one Findolar Redleaf, so that we might investigate the top of the tower for any remains of the presence of Xanesha. We found out from the guards stationed at the place that they had allowed three “beggars” to walk out of the tower without bothering to detain or question them. With these talents, I am assured that these men will someday make great school principals. Bock was turned invisible and given the power of flight so the he could sneak around up top and search. He found no sign of Xanesha but did find her murder list of which well over 100 names had already been knocked off and notables like Titus Scarnetti and the Lord Mayor of Magnimar, Grobaris, remained still to be slain. We gained audience with Grobaris, an officious pudding of a man, who fainted with the idea that someone would want to kill him for his abject avarice nature. His advisor, Crinst, was able to weasel out quite a heft reward from him and we all ended up with 400 platinum each. A huge shopping extravaganza ensued.
We were later called to the trial of Ironbriar, who was found guilty and condemned to hanging. We watched him die; although Valdaire briefly caught a glimpse of a woman who he thought might be a disguised Xanesha. The passing was too brief however and although we sent out warning, she was not spotted again.
Later we were invited to a meal by Jubral Vishki, a rogue who had briefly approached me in Sandpoint, had come down and been cured of a case of ghoul-fever and somehow had survived being on Xanesha’s kill list. I accepted in hopes of finding out how he accomplished the latter, but he seemed to only want to ply me with wine and women, and since we were still worried that Xanesha might be looking for us, I declined the later and drank sparingly of the former. Ah well, can’t have everything.
More time was spent in Magnimar viewing the sights, such as the Hell Knights, dressed in their resplendent armour. We also learned much about the Arvensoar and its angels, the Ushers that rule here, and the history of Ordellia. All-in-all a fascinating city. We were then contacted by the Pathfinders to seek out and bring back the Sandpoint Devil (or Sandpoint demon, which is a much better name) Since we already had a commission to do that from the ruling council of Sandpoint, we agreed.
On our way out of Magnimar we encountered 3 farmers who said that they had had a strange creature land in their field. Noting that there were three of them and remembering that three beggars aka faceless stalkers had left from the tower, we immediately suspected a trap. We allowed ourselves to be led, and we were not disappointed when they indeed revealed themselves as the enemies we expected. They had killed the farmers who had owned this area and we dispatched them for their crimes. We then searched the house for things of monetary gain, each of us, able to do with what they want with their share. A protracted argument broke out between Valdaire and Bock, who often seem like they have known each other for far longer than one knows they have. Nevertheless, it was decided that we would split the value of the money found therein and do with it what we will, either finding the farmer’s relatives, donating it to the church, or pocketing it.
Continuing on to Sandpoint we reacquainted ourselves with the nobles and went for our time-honored tradition of a drink at the hagfish…Gods that place is foul. Grok and I immediately hurled while Bock and Valdaire fought valiantly to hold it down before succumbing to the foul brew and coughing it back up upon the floor. Kyra, reluctant to attempt this initiation ceremony into the Seekers, finally consented after much persuasion. She drank it down in one gulp and held it down with no problem, collecting the kitty and posting her name amongst the wall of others who had mastered the experience. As a good-natured gesture, I deposited 20 gold coins back into the purse to make the locals continue to try.
Ok, here’s the part about the Sand Devil…start reading again here. We went out into the wilds and snuck into where the Grok and Valdaire had discovered a back entrance into the Sand Devil’s lair by climbing down the old wisher’s well and swimming 30 feet until we reemerged. Slowly we made our way to the lair, with Bock volunteering to stealthily go up and scout ahead. He thought he saw it at 20’ and fired a miraculous shot blindly into it, grievously wounding it. The beast then let out a might howl that caused all but me and Valdaire to run in fear. I proceeded to draw the beast’s attention while Valdaire laid into it with his mighty spells. Eventually the fear wore off my companions and the battle was joined in earnest. Bock was the first to fall, and Valdaire dropped his wand of magic missiles and nearly went down trying to save him. Grok drew off the monster’s attack but was no match for when the monster let out a huge bath of fire upon him. If not for the resist fire potion Grok had recently bought, he might have died. Finally the Devil was cleared enough from the door so that Kyra could get over her fear of monsters-with-ranged attacks and she was able to heal Valdaire while I poured a potion down Bock’s throat, reviving him. Eventually we put enough damage into the Devil that it was forced to flee. Since I had grabbed Valdaire’s wand, I fired off a burst at the fleeing fiend, bringing it down…the Sandpoint Devil was no more. We returned with its body to Sandpoint and Magnimar and claimed our rewards for a job well done.

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