Thursday, August 27, 2009

TPS Report 9.0

TPS Report 9.0

We decided to help what was left of the Black Arrows take revenge and try and retake Fort Rennik. Desperate for volunteers we sought out the people of Turtle Ferry who seemed universally unable or unwilling to provide us with assistance. Undaunted we set out with our small group of Seekers; Grok, Valdaire, Kyra and myself (Bock and Nando stayed back to search for any other volunteers which could be found). Accompanying us were the Black Arrows Jakandros and Vale and additionally the ranger Shilelu.
We used a crude map that Jakandros had drawn of the area to launch our assault. We decided sneaking in was preferable to a frontal assault so went through some underground tunnels that Jakandros knew about behind a waterfall. Since I was the best able to scale the 10’ to the hidden cave, I was chosen to set up a rope system so that others could follow. Although I slipped and fell into the icy cold water several times, eventually I made it to the top and signaled the others to move forward. Unobserved the group passed into the fortress.
We followed the tunnel to a secret entrance that led to just outside the Ogre’s barrack area. Valdaire popped out and cast a fireball inside the barracks and on the dry wood underneath it, hopefully catching the Ogres unaware and frying more than a few. I held the secret door open for him so he could then quickly make his escape.
We then proceeded through the tunnels to the jail cells underneath the main fortress. On the way we passed several shocker lizards whom the rangers in our group managed to keep at bay with their skills with animals.
Coming to the door to the jail cell we made sure to cast our protective spells of warding and listen to the door. Inside we heard a distinctly female voice who we presumed was the Lamia Lucretia. Our thoughts were well founded as Grok opened the door and we saw her casting her own protective spells while she sent ogres to investigate the ruckus we had caused outside.
We immediately moved into position to block her escape as Valdaire fired his pyromantic spells at her as we failed wildly trying to hit her. Grok remained his usual unhittable self as the rangers fired their volleys into her aided by Kyra’s spell of Blessing.
Finally Lucretia saw she had very little chance against us and proceeded to make her escape. What then followed was a series of amazing feats of acrobatics as we jockeyed to get around her and slow her down while she deftly slid by. She then cast a spell of mirror imaging which made the task even more difficult.
We pursued her down through the very caves from which we emerged, Valdaire raining fire down upon her. I, disgusted at constantly missing her, drew out my wand of magic missiles and unleashed several volleys into her before finally felling her. Truly she was a tough opponent that only good fortune and tactics had put an end to. We have now cut the head off the serpent that controlled the fort and will now proceed to deal with her minions.

Monday, August 10, 2009

TPS Report 8

Containing a song, with a report following

Mammy Graal’s farm
(sung to the tune of Bob Dylan’s Maggie’s farm)

I ain’t gonna fight at Mammy Graal’s farm no more
No, I ain’t gonna fight at Mammy Graal’s farm no more
Well, when we arrive
there’s a Hogre runnin cross the lawn
A yellin and a screamin
You can see he wants us gone
It’s was quick the way we killed him as he roared.
I ain’t gonna fight at Mammy Graal’s farm no more

I ain’t gonna go in Mammy Graal’s barn no more
No, I ain’t gonna go in Mammy Graal’s barn no more
Well, there are 3 Hogres and a still
And 3 prisoners in a cell
Above a huge spider web
And Grok he nearly fell
A traitor means the BlackArrows just lost one more
I ain’t gonna go in Mammy Graal’s barn no more

I ain’t gonna go in Mammy Graal’s house no more
No, I ain’t gonna go in Mammy Graal’s house no more
Well you walk and fight Hogres
And see flesh upholstered chairs
And then Mammy and her dead husbands
Are waiting down the stairs
But Kyra’s silence spell made her Dimension door
Ah, I ain’t gonna go in Mammy Graal’s house no more

I ain’t gonna fight on Mammy Graal’s porch no more
No, I ain’t gonna fight on Mammy Graal’s porch no more
We try and chase her down
To find out where she hid
She flies out of the barn
And releases her pet arachnid
But she wont fight us in hand-to-hand no more
I ain’t gonna fight on Mammy Graal’s porch no more

I ain’t gonna fight at Mammy Graal’s farm no more
No, I ain’t gonna fight at Mammy Graal’s farm no more
We finish Mammy off
With Bock’s arrows and Valdaire’s spells
Then we go down to the basement
And fight a horrid creature that smells
It ‘s the kind of battle the Seekers are made for
I ain’t gonna fight at Mammy Graal’s farm no more


Report 8.0:
(clarifying a few points mentioned in the song)

We arrived and killed Hogres (half-human/half-ogre) on the farm. We found 3 prisoners in the Hogre barn. Jakandros (Patchy), Shilelu’s step-father, Vale (Stretch), and Kaven (pretty-boy). They had been captured by the Hogres after they had seen Fort Rennik fall. Kaven had apparently had problems that had delayed their return to the fort, so they became Fort Rennik’s only survivors. Much of Kaven’s story seemed hinky, so we as a group agreed to check it out later. I noticed that Kaven also had one of the Sehedron tattoos on his leg. We did however learn that an erase spell would remove them. We took the freed prisoners back to town and through the use of zone of truth and careful questioning, with Valdaire sensing thoughts, we indeed found out that Kaven’s story had more holes in it than a Wartle prostitute’s teeth. Kaven had been commissioned by Lucretia (possible Lamia) to give her the blueprints for the fortress. Kaven, suspecting something bad was going to happen, deliberately delayed his patrol from returning until it was too late. For his crime, Kaven received justice and was hanged.
We returned to the Graal farm with Jakandros and Vale in tow and proceeded to wipe out the Hogre vermin that infested it. There were many traps, some detected, some not. Bock was able to find the bones of female Hogres that apparently were Mammy Graal’s daughters and possibly eventual rivals for her power, so she had them slain and thrown down a privy. Upon coming to Mammy Graal’s room, we were met with her wielding a wand which contained the Ray of Enfeeblement spell. Taking Grok’s lead, I snatched it from her hands, while Kyra kept her contained and from casting spells within a silence spell. In the meantime the corpses of Mammy Graal’s husbands animated and nearly succeeded in killing Nando.
Mammy was able to break free of the Silence spell and Dimension Door away. We dispatched the rest of the room and sent the rangers out to seek her. While they were looking, we fought the Hogre that had made traps for the house. After we had slain it, we got a message from the Black Arrows and Shilelu that Mammy had been hiding in the barn. She flew out and released her giant spider to fight us. I did my usual hit and run technique on the spider, while Grok met it head on. Bock and Nando used their bows effectively to take down Mammy Graal’s mirror image, and Valdaire blasted her with spells. The fight ended with the Seekers triumphant. We then went back into the house to finish clearing out the basement. We fought some sort of vegetation creature then checked the house for any valuables before planning to somehow help take back Fort Rennik.

Monday, August 3, 2009

TPS Report 7

The
Pathfinder
Society

Report



By: Tyack Verumpeto
Report: 7.0
The Seekers were contacted by Alandir from the Pathfinder Society. He needed us to go out and check out the Black Arrows, a group of rangers up at Fort Rennik. He had commissioned us a ride up a river on a barge run by Milfred Bordicos. Bordicos was a plump, gregarious man who talked a lot. He almost immediately got on our nerves.
We stopped first at the town of Wartle. It was a small trade town famous for its grit-ridden green drink known as bog-grog. While Bock and I drank the grog, Valdaire visited the town’s 3-brothels, but unfortunately his wand was out of charges, so he didn’t tarry long. Grok, who we later found was unnerved by boat travel sat around staring at one of Bordicos’s men who was back at the raft. Shalelu and Kyra remained strangely quiet for most of the trip.
The accommodations on the barge were sub-par, and when we heard that there might be frog-men somewhere up ahead on the river, I became nervous that we were in a too vulnerable position. We continued on upstream when one night Bock woke to notice us drifting back down river. Apparently several crocodiles were surrounding the barge and made Bordicos nervous. Bock used his bond with animals to gain the creatures’ trust and they went away and we continued on.
The next town we came to was Whistledown, a gnome town with white houses draped in moss. We did not stay there because the gnome-size dwellings seemed ill-suited for our size. So the boat continued forward. Bordicos then announced that there was some sort of log-jam up ahead and he wanted us to move it. Grok, still irritated by his life on the water, became irritated at Bordicos’s command. Many of us figured it might be a trap and decided we would take the rest of the trip by horse. Bordicos then upped the belligerence level by refusing. Finally, before things came to fisticuffs, we got Bordicos to relent, we then floated back to Whistledown and took off overland. Bordicos was quite irritated and by the end of the exchange, so were the most the rest of us. I promised we would tell the people in Ilsurian about the blockage to traffic, and we continued on.
We did indeed inform Ilsurian, but the residents of that town seemed sullen and unresponsive to outsiders. They weren’t unfriendly, but did not go out of their way to make strangers feel at home either. At this point Shalelu broke her unnatural silence by telling us that, like Grok, water travel makes her nervous and that she is seeking a Black Arrow ranger named Jakandros. He was sort of a quasi-stepfather to Shalelu, whom she did not particularly care for. When brigands attacked and killed her mother’s village, Jakandros disappeared. Shalelu had come to seek him out because she is not so sure of how to react to him.
After we left Ilsurian, we rode up towards Turtleback Ferry, so named because of the three giant turtle shells that they have built ferries into. The people here were much nicer although we discovered the town had recently suffered a tragedy when their erst-while “party-barge” sank, killing over 50 of the town’s citizens. Through interrogation we learned that the ferry was owned by a lady Lucretia whose description matches the description we had of Xanesha. We further learned that she had been responsible for the sehedron tattoos on many of the citizens who were her preferred “customers”. After inquiring with Blakely, one of the workers in the local bar, we realized that he wasn’t a particularly big spender and that there might be more to these tattoos then we had originally thought. Nevertheless, we moved around town, made our presence known, and evaluated the citizens. The mayor seemed competent and friendly.
We proceeded the following morning towards Fort Rennik. On our way there we encountered a bear that had broken free from a trap and stared at us quite piteously. In the distance we heard the baying of hounds. Shalelu and Bock both determined that this bear was no ordinary bear, but instead was some druid or ranger’s animal companion. Suddenly from the woods leaped several dogs to attack the wounded bear. We encircled the bear to keep the dogs from harming it. In the distance we heard some discordant singing and following the dogs emerged the bear-hunter and deformed half-ogre, or Hogre as we came to call them. We inflicted massive damage on the Hogre and it began to run away. We immediately felled it.
Using two Bull’s strength spells, Grok and Bock managed to get the trap off the bear’s foot. The bear then proceeded to lead us Lassie-like towards a farmhouse where apparently there was some sort of danger. Here the report ends as we begin our assault on the fortress.

Sunday, August 2, 2009

TPS Report 6.1

The
Pathfinder
Society
Report

By: Tyack Verumpeto

Report 6.1

Today the Seekers got back to their roots. We had come together originally to fight off a goblin attack that had menaced Sandpoint. From there we had begun to form friendships which had even coalesced into a group identity as we each tried to feel our way towards being something better than we had as individuals. We had achieved much and prevented several major disasters from striking Sandpoint and the city of Magnimar. We had made friends, allies, and even a few enemies along the way. We had suffered a few setbacks, but been able to pick ourselves back up and overcome them. So we decided to reward ourselves and go back to doing what brought us together in the first place…killing goblins.
We had taken down three of the five known goblin heroes. First there had been Koruvus, the horribly mutated goblin who had fallen while we investigated the Runewell of wrath. Then we had infiltrated Thistletop and killed Ripnugget in his throne room. Also at Thistletop we had helped the ranger Shalelu have her vengeance against Bruthazmus when he had cowardly tried to shoot Valdaire in the back, only to be repelled by Valdaire’s spell of protection. Bruthazmus didn’t remain standing 6 seconds after that ill-placed shot.
Yet with two goblin heroes remaining, we moved on. Other, greater perils demanded our attention so we had to abandon our quest to keep Sandpoint safe from any future goblin menace. Until we had some free time on our hands and decided to take out the goblin-hero Vorka. Vorka was a known cannibal who feasted off the licktoad tribe. Our first objective…eliminate his food supply. Bock tracked the goblins through the Brinestump marsh until we came upon their camp. And although we were outnumbered by more than ten to one, our newly gained power, experience, and magics came into play and we eliminated them.
I charged into their midst to bunch them together while Valdaire unleashed fireball after fireball upon them, all but devastating them. Bock was a demon with his bow, felling them two at a time, while Grok waded into them, his adamantine sword and spiked shield easily skewering all he met. Nando also let loose with his bow and felled several. When the battle was over the score was Seekers-64 Goblins-0. We turned the ears into Daverin for a reward and gave him the goblin leader’s head as a present. We also took the time out to inform Titus Scarnetti that his name had been on Xanesha’s proscription list for his avarice behavior. He seemed unfazed by this, but showed interest that the Magnimar sawmill was no longer in business.
The following day we scoured the swamp looking for Vorka. Bock found some tracks to his lair near the swamp, by the beach. We followed those tracks. Bock and Nando snuck around, caught him by surprise and let loose a volley of arrows. Caught by surprise, Vorka jumped up and ran into his cave. Grok and I followed and slew him. Since we were already on our way to Magnimar, I used the Sehedron medallion to preserve his body so I could get it stuffed by a taxidermist and sent to Daverin as a present.
While in Magnimar, the Pathfinder society contacted Grok, Valdaire, and I about a possible mission to investigate a fort out in the hinterlands near Turtle Ferry to see why there has been no contact with it in some time. We agreed and arranged to set out by ferry. I in the meantime arranged with Father Lightbeard (leaving him 2,000 gold coins) to seek out a business factor to buy the 7’s sawmill (formerly owned by the Brotherhood of the Seven’s skinsaw cult) in order to make sure that Titus Scarnetti of Sandpoint couldn’t buy it, and would thereby have some competition.
In the meantime, although their original invasion of Sandpoint had introduced us to the Goblin song, I believe there is a newer updated version of it now.

The New Goblin Song

Goblins chew and goblins bite,
When Seekers come, goblins take flight.
Sandpoint heroes that goblins dread
We run now or we be dead!

Monk with them, move like light,
Give us goblins mighty fright
Charges right into our midst
Strikes us down with stunning fist

Dwarf strides out all strong and fit
In his armor, can’t be hit.
He is sure no goblin friend
Laughing as he makes us meet our end.

Rogue comes moving to attack
Stabs us goblins in the back
Likes to kill us one-by-one
Won’t let goblins have much fun

Ranger draws his mighty bow
Filling goblins up with woe
His arrows stick you…Ouch! Not Nice!
If you survive he shoots you twice.

Mighty wizard with his magic
Goblins meet him, it be tragic
Goblin know that it is dire
When they face his killing fire

Cleric added to the deal
If they get hurt then she heal
But she also willing to fight
Sarenrae’s acolyte.

Five goblin heroes once alive
Only one now still survive
If see Big Gugmut, be sure to tell
Seekers come, so run like hell!

Since the Seekers came around
There less goblins to be found
Far less goblins here today
They all dead or runned away.

Thursday, July 30, 2009

TPS Report 6

The
Pathfinder
Society

Report



By: Tyack Verumpeto
Today’s report involves some admiring of the sights and sounds of Magnimar, so will appear to the reader as a rather hum-drum outsiders view of the city. There is more meat down further when we deal with the Sandpoint demon. So a reader, who had perhaps been reading too many reports at the Pathfinder’s society and say wanted to skim a bit, could probably just skip down to that part. Don’t worry, I’ll tell you when.
This report starts at much the same place, the last left off, outside a slightly smoldering clock tower. Valdaire and I rushed Kyra’s body away to her temple while Grok and Bock stayed behind to talk with the local guard captain named Uriana about what had happened with the golem and how it had attempted to burn down the clock tower with its dying gasp.
Eventually Grok was able to bring the captain to the temple of Sarenrae where we were interrogated as well. Once we explained we were the Seekers aka “The Seekers of Sandpoint” aka the heroes who had brought Ironbriar to justice, Uriana was a bit more receptive to listening to our story. Sometimes it’s good to be a hero.
While this was going on we got Father Lightbeard to begin the ritual which would bring our dead companion’s body back from the dead. We gathered up money, each donating what we could afford, according to our consciences, demeanors, and disposable income. The ritual was set to take all day, so nothing much more was happening there.
In the meantime, Uriana contacted her magical agent, one Findolar Redleaf, so that we might investigate the top of the tower for any remains of the presence of Xanesha. We found out from the guards stationed at the place that they had allowed three “beggars” to walk out of the tower without bothering to detain or question them. With these talents, I am assured that these men will someday make great school principals. Bock was turned invisible and given the power of flight so the he could sneak around up top and search. He found no sign of Xanesha but did find her murder list of which well over 100 names had already been knocked off and notables like Titus Scarnetti and the Lord Mayor of Magnimar, Grobaris, remained still to be slain. We gained audience with Grobaris, an officious pudding of a man, who fainted with the idea that someone would want to kill him for his abject avarice nature. His advisor, Crinst, was able to weasel out quite a heft reward from him and we all ended up with 400 platinum each. A huge shopping extravaganza ensued.
We were later called to the trial of Ironbriar, who was found guilty and condemned to hanging. We watched him die; although Valdaire briefly caught a glimpse of a woman who he thought might be a disguised Xanesha. The passing was too brief however and although we sent out warning, she was not spotted again.
Later we were invited to a meal by Jubral Vishki, a rogue who had briefly approached me in Sandpoint, had come down and been cured of a case of ghoul-fever and somehow had survived being on Xanesha’s kill list. I accepted in hopes of finding out how he accomplished the latter, but he seemed to only want to ply me with wine and women, and since we were still worried that Xanesha might be looking for us, I declined the later and drank sparingly of the former. Ah well, can’t have everything.
More time was spent in Magnimar viewing the sights, such as the Hell Knights, dressed in their resplendent armour. We also learned much about the Arvensoar and its angels, the Ushers that rule here, and the history of Ordellia. All-in-all a fascinating city. We were then contacted by the Pathfinders to seek out and bring back the Sandpoint Devil (or Sandpoint demon, which is a much better name) Since we already had a commission to do that from the ruling council of Sandpoint, we agreed.
On our way out of Magnimar we encountered 3 farmers who said that they had had a strange creature land in their field. Noting that there were three of them and remembering that three beggars aka faceless stalkers had left from the tower, we immediately suspected a trap. We allowed ourselves to be led, and we were not disappointed when they indeed revealed themselves as the enemies we expected. They had killed the farmers who had owned this area and we dispatched them for their crimes. We then searched the house for things of monetary gain, each of us, able to do with what they want with their share. A protracted argument broke out between Valdaire and Bock, who often seem like they have known each other for far longer than one knows they have. Nevertheless, it was decided that we would split the value of the money found therein and do with it what we will, either finding the farmer’s relatives, donating it to the church, or pocketing it.
Continuing on to Sandpoint we reacquainted ourselves with the nobles and went for our time-honored tradition of a drink at the hagfish…Gods that place is foul. Grok and I immediately hurled while Bock and Valdaire fought valiantly to hold it down before succumbing to the foul brew and coughing it back up upon the floor. Kyra, reluctant to attempt this initiation ceremony into the Seekers, finally consented after much persuasion. She drank it down in one gulp and held it down with no problem, collecting the kitty and posting her name amongst the wall of others who had mastered the experience. As a good-natured gesture, I deposited 20 gold coins back into the purse to make the locals continue to try.
Ok, here’s the part about the Sand Devil…start reading again here. We went out into the wilds and snuck into where the Grok and Valdaire had discovered a back entrance into the Sand Devil’s lair by climbing down the old wisher’s well and swimming 30 feet until we reemerged. Slowly we made our way to the lair, with Bock volunteering to stealthily go up and scout ahead. He thought he saw it at 20’ and fired a miraculous shot blindly into it, grievously wounding it. The beast then let out a might howl that caused all but me and Valdaire to run in fear. I proceeded to draw the beast’s attention while Valdaire laid into it with his mighty spells. Eventually the fear wore off my companions and the battle was joined in earnest. Bock was the first to fall, and Valdaire dropped his wand of magic missiles and nearly went down trying to save him. Grok drew off the monster’s attack but was no match for when the monster let out a huge bath of fire upon him. If not for the resist fire potion Grok had recently bought, he might have died. Finally the Devil was cleared enough from the door so that Kyra could get over her fear of monsters-with-ranged attacks and she was able to heal Valdaire while I poured a potion down Bock’s throat, reviving him. Eventually we put enough damage into the Devil that it was forced to flee. Since I had grabbed Valdaire’s wand, I fired off a burst at the fleeing fiend, bringing it down…the Sandpoint Devil was no more. We returned with its body to Sandpoint and Magnimar and claimed our rewards for a job well done.

Wednesday, July 29, 2009

TPS Report 5

The
Pathfinder
Society

Report



By: Tyack Verumpeto
Another day, another report. Today we interrogated Justice Ironbriar about his skinsaw cult. The most important thing we learned is that we are crappy interrogators, but with a little work we can eventually achieve our goals. At first I assumed that Ironbriar was hinting at his charmed nature to use the “I’m not responsible for my actions” defense, but it turns out, although he was charmed by what turned out to be a Lamia Matriarch named Xanesha.
Mostly we learned that Ironbriar had set up the cult of the brotherhood of the 7 along with Aldern’s grandfather and would-be lich Vorel. Although they had started out as quite the innocent blood-thirsty cult, apparently Ironbriar had gotten himself charmed by Xanesha and their murders had become much more frequent and outlandish.
We also learned that Aldern was supposed to be harvesting “Vorel’s Legacy” for a group known as the Red Mantis, who are apparently some crazed guild of assassins. The harvesting was apparently that strange moss we found growing throughout the house. Furthermore we learned that Tsuto was involved with this cult and was being passed messages from his other cult members while Ironbriar was working behind the scenes trying to get him freed on a technicality.
Ironbriar also referred to the “Grey Master” who may also be “Father Skinsaw” and could even be one of the aspects of some evil deity. Xanesha was somehow tied to this as well and ordered the carving of the runes into the bodies of the victims. There was also reference to a Final Blooding, which seemed to be some apocalyptic day of reference. But, try as we might, we could find no information for any future targeted victims, but instead found out that Xanesha laired in the 180’ dilapidated clock tower and flew in and out at night.
Researching Lamia’s at the Pathfinder’s society, we did not find too much more than we had already deduced or been told. Xanesha can: fly, charm, cast mirror image, Suggest, project major image, assume human likeness, and could go invisible. Some of these are innate abilities, and apparently some of them come from her being magically trained.
Ironbriar was incensed that he had been charmed by Xanesha and that she was taking his prized cult of blood-thirsty murderers on a more reckless path, so he imparted us with as much information as possible, Including warning of us 3 faceless stalkers that she had in the tower with her, as well as a guardian on the ground floor of the tower know only as “the Scarecrow”
Well, even though I continued to hope that we would find other evidence to indicate where Xanesha’s next move might be, unfortunately we had no other leads but to head to the clock tower and meet the monster in her lair. I procured a scroll of ‘fly’ for the trip and we made sure that our newly acquired cleric Kyra was stocked full of Protections from evil to ward us against any charm or suggestion effects.
Apparently the clock tower has a huge angel perched atop it. It is, as I’ve mentioned about 180’ tall, and apparently is in such bad condition, there are long-standing bets as to which year the thing will eventually fall in. We, being an adventurous and somewhat prone to destruction group, knowing that we were going in, proceeded to lay down bets for the tower coming down this year.
Our assault on the tower went worse than expected. We got to the base, went inside and searched around. As we were preparing to leave after reconnoitering, the scarecrow leaped out to attack us. Grok was immediately hit and Kyra bravely rushed up to heal him. However, this left her exposed to the creatures attack and the scarecrow cut her into two.
Meanwhile, we learned that the scarecrow was a magical construct known as a flesh golem, whom through some weird shooting; Bock was able to critical anyway. However Valdaire’s lightning bolt only served to empower it. Valdaire was able to correct that problem by then slowing it with his fire spells, while the rest of us chipped away at it, finally bringing it down.
Saddened by our newly gained companion’s demise, we decided to leave, but not before Valdaire proceeded to cast a fireball up into the beams supporting the bells, attempting to rob the Lamia of her fortress. Although 2 of the bells did come crashing down, and the angel dipped precariously, the tower did not fall. Bock spotted the Lamia leaving the area and took a shot at her, but missed.
We took Kyra back to Father Lightbeard, hopefully to get her raised, and contemplated how we would meet Xanesha again. Is she still hiding in her tower or can we get her to approach us on much safer ground. We agreed not to split up while she remained at large.

Monday, July 27, 2009

TPS Report 4

The
Pathfinder
Society

Report



By: Tyack Verumpeto
It was a dark and stormy night. Ok it was neither dark nor stormy. As a matter of fact it wasn’t even night, but I thought I would add some dramatic flair for whatever poor SOB at the Pathfinder Society got assigned to read these damn things. But now that idea is totally ruined so you’re stuck reading the boring facts as they happened. Well at least I almost died in this report, which was both exciting and terrifying. Not for you of course, you just have to read this. For you it would be better if I had actually died then…hey…one less report…I can knock off early and go to the pub. Sadly no such luck and for that I apologize.
Anyway, to continue, proceed, and carry on with my repetitively redundant narrative. We managed to get the Foxglove town house exorcised and came away with a little bit more loot plus foxgloves journal stating that he had regularly met people at the Sawmill in Magnimar where he was making 200gp payments to what was marked as B7. B7, which in addition to giving me a Bingo, we deduced stood for the Brotherhood of the 7, an organization we found owned a third of Foxglove manor, which after a certain time, the house would revert to them completely. Since my precognitive powers granted to me by a spirit (or several glasses of spirits, take your pick) predict that Foxglove manor will go up in a great fountain of flame in the very near future, I cannot think that the Brotherhood will ever have a chance to collect. Nevertheless we decided to make the rendezvous with the brotherhood in Magnimar, the following Oath day. We also planned to investigate Foxglove’s townhouse to see if we could find any more clues with which to enrich ourselves.
Now Grok decided not to travel with us because he was catching up with his old comrade from Janderhof and Nando had decided to try out his camping skills after losing some money while gambling; so Valdaire, Bock and I proceeded to investigate on our own. We arrived in town after escorting Belven Valdemar. I was willing to do it for just the good will, but my companions wanted to remuneration for it. Sadly, my companions seem a little coin-obsessed. But based on what I’ve seen Valdaire shell out for spells, it’s not that great a surprise. Still, with Valdaire’s intelligence he should be able to figure out that the good will of the nobility is worth far more than the pittance of money we would get for any task. Sadly, Valdaire’s diplomatic skills need a bit of work. Bock, is of course a Shoanti, who missed several of our more lucrative hauls, and seems a bit strapped for cash as well.
After we dropped Belven off, we went to Foxglove’s manor to search the place. I donned Valdaire’s hat of disguise to appear to be Foxglove, just in case any servants were milling about the place. Much to our surprise, as we were investigating the house, we came across a couple in the library that appeared to be Aldern Foxglove and his wife Iesha. Knowing that these two individuals were dead (we killed Aldern and he killed Iesha) I tried to bluff my way around it. However it turns out that these two weren’t crafty adventurers like us but instead beings known as Faceless stalkers who had rubbery skin and the ability to take various human forms. A fight almost immediately broke out. Bock fired his bow with great accuracy and rapidity while Valdaire first believed he had this great conflagration ability that he could endlessly cast with no consequences, but that turned out to be either a dream, or extreme wishful thinking. Instead Valdaire used his other fire spells to bring the stalkers to a fiery end and achieve a truly pyrrhic victory. My part in the combat involved getting the hell repeatedly knocked out of me while I flailed around like someone who had spent too much time recently at the Hagfish. I was nearly slain (see I promised that it happened) and only a final remembrance to heal my wounds before searching for treasure saved my life. Sadly there was very little to be found at Foxglove townhouse, so we proceeded to spend the next several days looking around town, shopping, and (with the party’s agreement) hiring a cleric to travel with us, for a full share of the treasure. We landed at the temple of Sarenrae, where I received succor for my wounds and where we hired Kyra a dark-skinned priestess seeking adventure. After some haggling over the price, she agreed to come with us. And glad she would be for that decision (as you shall see in a bit)
We decided to make the appointment on Oathday, once again I was disguised as Aldern where I planned to make the payment for “Iesha’s weekly trip to Absalom”. By-the-way, if you are ever thinking of buying a cap of disguise, and using said cap to disguise yourself as Aldern Foxglove….SAVE YOUR MONEY! That trick never works. And so it was when we went to investigate the Magnimaran sawmill. I gave the knock, I was skeptically invited in. I asked to see the “Master” I was shown upstairs , and then the employees put on crazy skinsaw masks and I was attacked.
This fight is what we in the adventuring community like to refer to as a “comedy of errors” Nobody could hit anyone. Bock and our new cleric were trapped outside a locked door that took several tries to open. Valdaire, came in through the basement and couldn’t hit anything. I stunned one cultist and kept the others at bay while I blocked their only doorway into the stairwell in which we fought. Almost the entire rest of the combat I was missed and pushed back, and commanded to fall down by the spells of these crazed cultists. Finally Valdaire was able to pressure the Master cultist to flee, while Bock who had finally gained entrance, proceeded to mow down the rest of the cultists with almost god-like precision shooting from his bow. Finally the master was forced to flee down the stairs with us in pursuit. I leaped upon him and gained my only other hit of the day, knocking him into unconsciousness. I manacled him and he was unmasked to be revealed as ….Justice Ironbriar. Thankfully we hadn’t killed a high-ranking (though depraved) member of the town and I immediately instructed Kyra to get her High Priest, or someone else trustworthy, with authority to come view the scene, so that we, as strangers to the town, might not be seen as criminals.
We also searched the sawmill and discovered that Ironbriar, was a very sick sick man and had human skins decorating his office. I should note however, as I did then, that I was impressed with this cults civic duty by all holding down vital town jobs in the saw mill while committing whatever other nefarious acts they were doing. I can only imagine the interview process went something like:

Ironbriar: So you want to be a member of our blood-thirsty, skin-wearing cult? Well, what are your skills.
Applicant: Well, as a youth I killed my family and flayed the family pets. I wore my dog’s head as a hat for weeks and since then I have been on a bloody rampage across the countryside.
Ironbriar: Yes, yes…all well and good, but have you ever worked in a sawmill cutting lumber?
Applicant: I have used saws to split people in two. I kidnapped a girl and placed her on a log splitter to see her ripped in half?
Ironbriar: Yes, Yes, as I’ve said, your killing skills are quite good, but have you ever worked in an actual sawmill? Sweeping up sawdust, getting a feel for the plane of the wood and how to split it just so, so you can get maximum usage per square foot with only a minimal amount of reforestation needed?
Applicant: Um?
Ironbriar: To differentiate between your hard and soft woods and broker relationships with the carpenters and builders that can turn your beautifully cut piece of timber into a cathedral or perhaps a dresser, or dare I say even an Ottoman?
Applicant: Um, I had a job as a barrel maker once.
Ironbriar: Oh I am so sorry…we really would have liked to have you, but really without sawmill skills, I’m just not sure you would fit in.
Applicant: But…but…I really like ritualistic murder.
Ironbriar: I know you do son, I know you do, and it breaks my heart to turn you away, but hey I tell you what, they’ve got a sawmill up in Sandpoint. Why don’t you apprentice yourself there for about a year or so, learn the trade, get a feel for the grain so to speak. Then you come back here and I promise we’ll review your application again. Now run along, I have a rich politico to eviscerate before I get back to my two loves of jurisprudence and lumbering.

Or something like that.

Regardless we found also found a ledger in IronBriar’s room written in a very complex cipher which we need to decode. In addition to this, we were able to get the constabulary on our side and round up the absent cultists by awaiting them the next morning in disguise and sending them up to see the “Master”. The entire sawmill seemed to be culpable for ritualistic murders of wealthy/miserly people. As I previously had suspected. Despite the cult’s disdain for the miserly the money we made off of the place amount to well over 1500 gp each, making Kyra quite grateful that she had joined us. She even gained a wand of Cure Moderate Wounds