TPS Report 9.0
We decided to help what was left of the Black Arrows take revenge and try and retake Fort Rennik. Desperate for volunteers we sought out the people of Turtle Ferry who seemed universally unable or unwilling to provide us with assistance. Undaunted we set out with our small group of Seekers; Grok, Valdaire, Kyra and myself (Bock and Nando stayed back to search for any other volunteers which could be found). Accompanying us were the Black Arrows Jakandros and Vale and additionally the ranger Shilelu.
We used a crude map that Jakandros had drawn of the area to launch our assault. We decided sneaking in was preferable to a frontal assault so went through some underground tunnels that Jakandros knew about behind a waterfall. Since I was the best able to scale the 10’ to the hidden cave, I was chosen to set up a rope system so that others could follow. Although I slipped and fell into the icy cold water several times, eventually I made it to the top and signaled the others to move forward. Unobserved the group passed into the fortress.
We followed the tunnel to a secret entrance that led to just outside the Ogre’s barrack area. Valdaire popped out and cast a fireball inside the barracks and on the dry wood underneath it, hopefully catching the Ogres unaware and frying more than a few. I held the secret door open for him so he could then quickly make his escape.
We then proceeded through the tunnels to the jail cells underneath the main fortress. On the way we passed several shocker lizards whom the rangers in our group managed to keep at bay with their skills with animals.
Coming to the door to the jail cell we made sure to cast our protective spells of warding and listen to the door. Inside we heard a distinctly female voice who we presumed was the Lamia Lucretia. Our thoughts were well founded as Grok opened the door and we saw her casting her own protective spells while she sent ogres to investigate the ruckus we had caused outside.
We immediately moved into position to block her escape as Valdaire fired his pyromantic spells at her as we failed wildly trying to hit her. Grok remained his usual unhittable self as the rangers fired their volleys into her aided by Kyra’s spell of Blessing.
Finally Lucretia saw she had very little chance against us and proceeded to make her escape. What then followed was a series of amazing feats of acrobatics as we jockeyed to get around her and slow her down while she deftly slid by. She then cast a spell of mirror imaging which made the task even more difficult.
We pursued her down through the very caves from which we emerged, Valdaire raining fire down upon her. I, disgusted at constantly missing her, drew out my wand of magic missiles and unleashed several volleys into her before finally felling her. Truly she was a tough opponent that only good fortune and tactics had put an end to. We have now cut the head off the serpent that controlled the fort and will now proceed to deal with her minions.
Thursday, August 27, 2009
Monday, August 10, 2009
TPS Report 8
Containing a song, with a report following
Mammy Graal’s farm
(sung to the tune of Bob Dylan’s Maggie’s farm)
I ain’t gonna fight at Mammy Graal’s farm no more
No, I ain’t gonna fight at Mammy Graal’s farm no more
Well, when we arrive
there’s a Hogre runnin cross the lawn
A yellin and a screamin
You can see he wants us gone
It’s was quick the way we killed him as he roared.
I ain’t gonna fight at Mammy Graal’s farm no more
I ain’t gonna go in Mammy Graal’s barn no more
No, I ain’t gonna go in Mammy Graal’s barn no more
Well, there are 3 Hogres and a still
And 3 prisoners in a cell
Above a huge spider web
And Grok he nearly fell
A traitor means the BlackArrows just lost one more
I ain’t gonna go in Mammy Graal’s barn no more
I ain’t gonna go in Mammy Graal’s house no more
No, I ain’t gonna go in Mammy Graal’s house no more
Well you walk and fight Hogres
And see flesh upholstered chairs
And then Mammy and her dead husbands
Are waiting down the stairs
But Kyra’s silence spell made her Dimension door
Ah, I ain’t gonna go in Mammy Graal’s house no more
I ain’t gonna fight on Mammy Graal’s porch no more
No, I ain’t gonna fight on Mammy Graal’s porch no more
We try and chase her down
To find out where she hid
She flies out of the barn
And releases her pet arachnid
But she wont fight us in hand-to-hand no more
I ain’t gonna fight on Mammy Graal’s porch no more
I ain’t gonna fight at Mammy Graal’s farm no more
No, I ain’t gonna fight at Mammy Graal’s farm no more
We finish Mammy off
With Bock’s arrows and Valdaire’s spells
Then we go down to the basement
And fight a horrid creature that smells
It ‘s the kind of battle the Seekers are made for
I ain’t gonna fight at Mammy Graal’s farm no more
Report 8.0:
(clarifying a few points mentioned in the song)
We arrived and killed Hogres (half-human/half-ogre) on the farm. We found 3 prisoners in the Hogre barn. Jakandros (Patchy), Shilelu’s step-father, Vale (Stretch), and Kaven (pretty-boy). They had been captured by the Hogres after they had seen Fort Rennik fall. Kaven had apparently had problems that had delayed their return to the fort, so they became Fort Rennik’s only survivors. Much of Kaven’s story seemed hinky, so we as a group agreed to check it out later. I noticed that Kaven also had one of the Sehedron tattoos on his leg. We did however learn that an erase spell would remove them. We took the freed prisoners back to town and through the use of zone of truth and careful questioning, with Valdaire sensing thoughts, we indeed found out that Kaven’s story had more holes in it than a Wartle prostitute’s teeth. Kaven had been commissioned by Lucretia (possible Lamia) to give her the blueprints for the fortress. Kaven, suspecting something bad was going to happen, deliberately delayed his patrol from returning until it was too late. For his crime, Kaven received justice and was hanged.
We returned to the Graal farm with Jakandros and Vale in tow and proceeded to wipe out the Hogre vermin that infested it. There were many traps, some detected, some not. Bock was able to find the bones of female Hogres that apparently were Mammy Graal’s daughters and possibly eventual rivals for her power, so she had them slain and thrown down a privy. Upon coming to Mammy Graal’s room, we were met with her wielding a wand which contained the Ray of Enfeeblement spell. Taking Grok’s lead, I snatched it from her hands, while Kyra kept her contained and from casting spells within a silence spell. In the meantime the corpses of Mammy Graal’s husbands animated and nearly succeeded in killing Nando.
Mammy was able to break free of the Silence spell and Dimension Door away. We dispatched the rest of the room and sent the rangers out to seek her. While they were looking, we fought the Hogre that had made traps for the house. After we had slain it, we got a message from the Black Arrows and Shilelu that Mammy had been hiding in the barn. She flew out and released her giant spider to fight us. I did my usual hit and run technique on the spider, while Grok met it head on. Bock and Nando used their bows effectively to take down Mammy Graal’s mirror image, and Valdaire blasted her with spells. The fight ended with the Seekers triumphant. We then went back into the house to finish clearing out the basement. We fought some sort of vegetation creature then checked the house for any valuables before planning to somehow help take back Fort Rennik.
Mammy Graal’s farm
(sung to the tune of Bob Dylan’s Maggie’s farm)
I ain’t gonna fight at Mammy Graal’s farm no more
No, I ain’t gonna fight at Mammy Graal’s farm no more
Well, when we arrive
there’s a Hogre runnin cross the lawn
A yellin and a screamin
You can see he wants us gone
It’s was quick the way we killed him as he roared.
I ain’t gonna fight at Mammy Graal’s farm no more
I ain’t gonna go in Mammy Graal’s barn no more
No, I ain’t gonna go in Mammy Graal’s barn no more
Well, there are 3 Hogres and a still
And 3 prisoners in a cell
Above a huge spider web
And Grok he nearly fell
A traitor means the BlackArrows just lost one more
I ain’t gonna go in Mammy Graal’s barn no more
I ain’t gonna go in Mammy Graal’s house no more
No, I ain’t gonna go in Mammy Graal’s house no more
Well you walk and fight Hogres
And see flesh upholstered chairs
And then Mammy and her dead husbands
Are waiting down the stairs
But Kyra’s silence spell made her Dimension door
Ah, I ain’t gonna go in Mammy Graal’s house no more
I ain’t gonna fight on Mammy Graal’s porch no more
No, I ain’t gonna fight on Mammy Graal’s porch no more
We try and chase her down
To find out where she hid
She flies out of the barn
And releases her pet arachnid
But she wont fight us in hand-to-hand no more
I ain’t gonna fight on Mammy Graal’s porch no more
I ain’t gonna fight at Mammy Graal’s farm no more
No, I ain’t gonna fight at Mammy Graal’s farm no more
We finish Mammy off
With Bock’s arrows and Valdaire’s spells
Then we go down to the basement
And fight a horrid creature that smells
It ‘s the kind of battle the Seekers are made for
I ain’t gonna fight at Mammy Graal’s farm no more
Report 8.0:
(clarifying a few points mentioned in the song)
We arrived and killed Hogres (half-human/half-ogre) on the farm. We found 3 prisoners in the Hogre barn. Jakandros (Patchy), Shilelu’s step-father, Vale (Stretch), and Kaven (pretty-boy). They had been captured by the Hogres after they had seen Fort Rennik fall. Kaven had apparently had problems that had delayed their return to the fort, so they became Fort Rennik’s only survivors. Much of Kaven’s story seemed hinky, so we as a group agreed to check it out later. I noticed that Kaven also had one of the Sehedron tattoos on his leg. We did however learn that an erase spell would remove them. We took the freed prisoners back to town and through the use of zone of truth and careful questioning, with Valdaire sensing thoughts, we indeed found out that Kaven’s story had more holes in it than a Wartle prostitute’s teeth. Kaven had been commissioned by Lucretia (possible Lamia) to give her the blueprints for the fortress. Kaven, suspecting something bad was going to happen, deliberately delayed his patrol from returning until it was too late. For his crime, Kaven received justice and was hanged.
We returned to the Graal farm with Jakandros and Vale in tow and proceeded to wipe out the Hogre vermin that infested it. There were many traps, some detected, some not. Bock was able to find the bones of female Hogres that apparently were Mammy Graal’s daughters and possibly eventual rivals for her power, so she had them slain and thrown down a privy. Upon coming to Mammy Graal’s room, we were met with her wielding a wand which contained the Ray of Enfeeblement spell. Taking Grok’s lead, I snatched it from her hands, while Kyra kept her contained and from casting spells within a silence spell. In the meantime the corpses of Mammy Graal’s husbands animated and nearly succeeded in killing Nando.
Mammy was able to break free of the Silence spell and Dimension Door away. We dispatched the rest of the room and sent the rangers out to seek her. While they were looking, we fought the Hogre that had made traps for the house. After we had slain it, we got a message from the Black Arrows and Shilelu that Mammy had been hiding in the barn. She flew out and released her giant spider to fight us. I did my usual hit and run technique on the spider, while Grok met it head on. Bock and Nando used their bows effectively to take down Mammy Graal’s mirror image, and Valdaire blasted her with spells. The fight ended with the Seekers triumphant. We then went back into the house to finish clearing out the basement. We fought some sort of vegetation creature then checked the house for any valuables before planning to somehow help take back Fort Rennik.
Monday, August 3, 2009
TPS Report 7
The
Pathfinder
Society
Report
By: Tyack Verumpeto
Report: 7.0
The Seekers were contacted by Alandir from the Pathfinder Society. He needed us to go out and check out the Black Arrows, a group of rangers up at Fort Rennik. He had commissioned us a ride up a river on a barge run by Milfred Bordicos. Bordicos was a plump, gregarious man who talked a lot. He almost immediately got on our nerves.
We stopped first at the town of Wartle. It was a small trade town famous for its grit-ridden green drink known as bog-grog. While Bock and I drank the grog, Valdaire visited the town’s 3-brothels, but unfortunately his wand was out of charges, so he didn’t tarry long. Grok, who we later found was unnerved by boat travel sat around staring at one of Bordicos’s men who was back at the raft. Shalelu and Kyra remained strangely quiet for most of the trip.
The accommodations on the barge were sub-par, and when we heard that there might be frog-men somewhere up ahead on the river, I became nervous that we were in a too vulnerable position. We continued on upstream when one night Bock woke to notice us drifting back down river. Apparently several crocodiles were surrounding the barge and made Bordicos nervous. Bock used his bond with animals to gain the creatures’ trust and they went away and we continued on.
The next town we came to was Whistledown, a gnome town with white houses draped in moss. We did not stay there because the gnome-size dwellings seemed ill-suited for our size. So the boat continued forward. Bordicos then announced that there was some sort of log-jam up ahead and he wanted us to move it. Grok, still irritated by his life on the water, became irritated at Bordicos’s command. Many of us figured it might be a trap and decided we would take the rest of the trip by horse. Bordicos then upped the belligerence level by refusing. Finally, before things came to fisticuffs, we got Bordicos to relent, we then floated back to Whistledown and took off overland. Bordicos was quite irritated and by the end of the exchange, so were the most the rest of us. I promised we would tell the people in Ilsurian about the blockage to traffic, and we continued on.
We did indeed inform Ilsurian, but the residents of that town seemed sullen and unresponsive to outsiders. They weren’t unfriendly, but did not go out of their way to make strangers feel at home either. At this point Shalelu broke her unnatural silence by telling us that, like Grok, water travel makes her nervous and that she is seeking a Black Arrow ranger named Jakandros. He was sort of a quasi-stepfather to Shalelu, whom she did not particularly care for. When brigands attacked and killed her mother’s village, Jakandros disappeared. Shalelu had come to seek him out because she is not so sure of how to react to him.
After we left Ilsurian, we rode up towards Turtleback Ferry, so named because of the three giant turtle shells that they have built ferries into. The people here were much nicer although we discovered the town had recently suffered a tragedy when their erst-while “party-barge” sank, killing over 50 of the town’s citizens. Through interrogation we learned that the ferry was owned by a lady Lucretia whose description matches the description we had of Xanesha. We further learned that she had been responsible for the sehedron tattoos on many of the citizens who were her preferred “customers”. After inquiring with Blakely, one of the workers in the local bar, we realized that he wasn’t a particularly big spender and that there might be more to these tattoos then we had originally thought. Nevertheless, we moved around town, made our presence known, and evaluated the citizens. The mayor seemed competent and friendly.
We proceeded the following morning towards Fort Rennik. On our way there we encountered a bear that had broken free from a trap and stared at us quite piteously. In the distance we heard the baying of hounds. Shalelu and Bock both determined that this bear was no ordinary bear, but instead was some druid or ranger’s animal companion. Suddenly from the woods leaped several dogs to attack the wounded bear. We encircled the bear to keep the dogs from harming it. In the distance we heard some discordant singing and following the dogs emerged the bear-hunter and deformed half-ogre, or Hogre as we came to call them. We inflicted massive damage on the Hogre and it began to run away. We immediately felled it.
Using two Bull’s strength spells, Grok and Bock managed to get the trap off the bear’s foot. The bear then proceeded to lead us Lassie-like towards a farmhouse where apparently there was some sort of danger. Here the report ends as we begin our assault on the fortress.
Pathfinder
Society
Report
By: Tyack Verumpeto
Report: 7.0
The Seekers were contacted by Alandir from the Pathfinder Society. He needed us to go out and check out the Black Arrows, a group of rangers up at Fort Rennik. He had commissioned us a ride up a river on a barge run by Milfred Bordicos. Bordicos was a plump, gregarious man who talked a lot. He almost immediately got on our nerves.
We stopped first at the town of Wartle. It was a small trade town famous for its grit-ridden green drink known as bog-grog. While Bock and I drank the grog, Valdaire visited the town’s 3-brothels, but unfortunately his wand was out of charges, so he didn’t tarry long. Grok, who we later found was unnerved by boat travel sat around staring at one of Bordicos’s men who was back at the raft. Shalelu and Kyra remained strangely quiet for most of the trip.
The accommodations on the barge were sub-par, and when we heard that there might be frog-men somewhere up ahead on the river, I became nervous that we were in a too vulnerable position. We continued on upstream when one night Bock woke to notice us drifting back down river. Apparently several crocodiles were surrounding the barge and made Bordicos nervous. Bock used his bond with animals to gain the creatures’ trust and they went away and we continued on.
The next town we came to was Whistledown, a gnome town with white houses draped in moss. We did not stay there because the gnome-size dwellings seemed ill-suited for our size. So the boat continued forward. Bordicos then announced that there was some sort of log-jam up ahead and he wanted us to move it. Grok, still irritated by his life on the water, became irritated at Bordicos’s command. Many of us figured it might be a trap and decided we would take the rest of the trip by horse. Bordicos then upped the belligerence level by refusing. Finally, before things came to fisticuffs, we got Bordicos to relent, we then floated back to Whistledown and took off overland. Bordicos was quite irritated and by the end of the exchange, so were the most the rest of us. I promised we would tell the people in Ilsurian about the blockage to traffic, and we continued on.
We did indeed inform Ilsurian, but the residents of that town seemed sullen and unresponsive to outsiders. They weren’t unfriendly, but did not go out of their way to make strangers feel at home either. At this point Shalelu broke her unnatural silence by telling us that, like Grok, water travel makes her nervous and that she is seeking a Black Arrow ranger named Jakandros. He was sort of a quasi-stepfather to Shalelu, whom she did not particularly care for. When brigands attacked and killed her mother’s village, Jakandros disappeared. Shalelu had come to seek him out because she is not so sure of how to react to him.
After we left Ilsurian, we rode up towards Turtleback Ferry, so named because of the three giant turtle shells that they have built ferries into. The people here were much nicer although we discovered the town had recently suffered a tragedy when their erst-while “party-barge” sank, killing over 50 of the town’s citizens. Through interrogation we learned that the ferry was owned by a lady Lucretia whose description matches the description we had of Xanesha. We further learned that she had been responsible for the sehedron tattoos on many of the citizens who were her preferred “customers”. After inquiring with Blakely, one of the workers in the local bar, we realized that he wasn’t a particularly big spender and that there might be more to these tattoos then we had originally thought. Nevertheless, we moved around town, made our presence known, and evaluated the citizens. The mayor seemed competent and friendly.
We proceeded the following morning towards Fort Rennik. On our way there we encountered a bear that had broken free from a trap and stared at us quite piteously. In the distance we heard the baying of hounds. Shalelu and Bock both determined that this bear was no ordinary bear, but instead was some druid or ranger’s animal companion. Suddenly from the woods leaped several dogs to attack the wounded bear. We encircled the bear to keep the dogs from harming it. In the distance we heard some discordant singing and following the dogs emerged the bear-hunter and deformed half-ogre, or Hogre as we came to call them. We inflicted massive damage on the Hogre and it began to run away. We immediately felled it.
Using two Bull’s strength spells, Grok and Bock managed to get the trap off the bear’s foot. The bear then proceeded to lead us Lassie-like towards a farmhouse where apparently there was some sort of danger. Here the report ends as we begin our assault on the fortress.
Sunday, August 2, 2009
TPS Report 6.1
The
Pathfinder
Society
Report
By: Tyack Verumpeto
Report 6.1
Today the Seekers got back to their roots. We had come together originally to fight off a goblin attack that had menaced Sandpoint. From there we had begun to form friendships which had even coalesced into a group identity as we each tried to feel our way towards being something better than we had as individuals. We had achieved much and prevented several major disasters from striking Sandpoint and the city of Magnimar. We had made friends, allies, and even a few enemies along the way. We had suffered a few setbacks, but been able to pick ourselves back up and overcome them. So we decided to reward ourselves and go back to doing what brought us together in the first place…killing goblins.
We had taken down three of the five known goblin heroes. First there had been Koruvus, the horribly mutated goblin who had fallen while we investigated the Runewell of wrath. Then we had infiltrated Thistletop and killed Ripnugget in his throne room. Also at Thistletop we had helped the ranger Shalelu have her vengeance against Bruthazmus when he had cowardly tried to shoot Valdaire in the back, only to be repelled by Valdaire’s spell of protection. Bruthazmus didn’t remain standing 6 seconds after that ill-placed shot.
Yet with two goblin heroes remaining, we moved on. Other, greater perils demanded our attention so we had to abandon our quest to keep Sandpoint safe from any future goblin menace. Until we had some free time on our hands and decided to take out the goblin-hero Vorka. Vorka was a known cannibal who feasted off the licktoad tribe. Our first objective…eliminate his food supply. Bock tracked the goblins through the Brinestump marsh until we came upon their camp. And although we were outnumbered by more than ten to one, our newly gained power, experience, and magics came into play and we eliminated them.
I charged into their midst to bunch them together while Valdaire unleashed fireball after fireball upon them, all but devastating them. Bock was a demon with his bow, felling them two at a time, while Grok waded into them, his adamantine sword and spiked shield easily skewering all he met. Nando also let loose with his bow and felled several. When the battle was over the score was Seekers-64 Goblins-0. We turned the ears into Daverin for a reward and gave him the goblin leader’s head as a present. We also took the time out to inform Titus Scarnetti that his name had been on Xanesha’s proscription list for his avarice behavior. He seemed unfazed by this, but showed interest that the Magnimar sawmill was no longer in business.
The following day we scoured the swamp looking for Vorka. Bock found some tracks to his lair near the swamp, by the beach. We followed those tracks. Bock and Nando snuck around, caught him by surprise and let loose a volley of arrows. Caught by surprise, Vorka jumped up and ran into his cave. Grok and I followed and slew him. Since we were already on our way to Magnimar, I used the Sehedron medallion to preserve his body so I could get it stuffed by a taxidermist and sent to Daverin as a present.
While in Magnimar, the Pathfinder society contacted Grok, Valdaire, and I about a possible mission to investigate a fort out in the hinterlands near Turtle Ferry to see why there has been no contact with it in some time. We agreed and arranged to set out by ferry. I in the meantime arranged with Father Lightbeard (leaving him 2,000 gold coins) to seek out a business factor to buy the 7’s sawmill (formerly owned by the Brotherhood of the Seven’s skinsaw cult) in order to make sure that Titus Scarnetti of Sandpoint couldn’t buy it, and would thereby have some competition.
In the meantime, although their original invasion of Sandpoint had introduced us to the Goblin song, I believe there is a newer updated version of it now.
The New Goblin Song
Goblins chew and goblins bite,
When Seekers come, goblins take flight.
Sandpoint heroes that goblins dread
We run now or we be dead!
Monk with them, move like light,
Give us goblins mighty fright
Charges right into our midst
Strikes us down with stunning fist
Dwarf strides out all strong and fit
In his armor, can’t be hit.
He is sure no goblin friend
Laughing as he makes us meet our end.
Rogue comes moving to attack
Stabs us goblins in the back
Likes to kill us one-by-one
Won’t let goblins have much fun
Ranger draws his mighty bow
Filling goblins up with woe
His arrows stick you…Ouch! Not Nice!
If you survive he shoots you twice.
Mighty wizard with his magic
Goblins meet him, it be tragic
Goblin know that it is dire
When they face his killing fire
Cleric added to the deal
If they get hurt then she heal
But she also willing to fight
Sarenrae’s acolyte.
Five goblin heroes once alive
Only one now still survive
If see Big Gugmut, be sure to tell
Seekers come, so run like hell!
Since the Seekers came around
There less goblins to be found
Far less goblins here today
They all dead or runned away.
Pathfinder
Society
Report
By: Tyack Verumpeto
Report 6.1
Today the Seekers got back to their roots. We had come together originally to fight off a goblin attack that had menaced Sandpoint. From there we had begun to form friendships which had even coalesced into a group identity as we each tried to feel our way towards being something better than we had as individuals. We had achieved much and prevented several major disasters from striking Sandpoint and the city of Magnimar. We had made friends, allies, and even a few enemies along the way. We had suffered a few setbacks, but been able to pick ourselves back up and overcome them. So we decided to reward ourselves and go back to doing what brought us together in the first place…killing goblins.
We had taken down three of the five known goblin heroes. First there had been Koruvus, the horribly mutated goblin who had fallen while we investigated the Runewell of wrath. Then we had infiltrated Thistletop and killed Ripnugget in his throne room. Also at Thistletop we had helped the ranger Shalelu have her vengeance against Bruthazmus when he had cowardly tried to shoot Valdaire in the back, only to be repelled by Valdaire’s spell of protection. Bruthazmus didn’t remain standing 6 seconds after that ill-placed shot.
Yet with two goblin heroes remaining, we moved on. Other, greater perils demanded our attention so we had to abandon our quest to keep Sandpoint safe from any future goblin menace. Until we had some free time on our hands and decided to take out the goblin-hero Vorka. Vorka was a known cannibal who feasted off the licktoad tribe. Our first objective…eliminate his food supply. Bock tracked the goblins through the Brinestump marsh until we came upon their camp. And although we were outnumbered by more than ten to one, our newly gained power, experience, and magics came into play and we eliminated them.
I charged into their midst to bunch them together while Valdaire unleashed fireball after fireball upon them, all but devastating them. Bock was a demon with his bow, felling them two at a time, while Grok waded into them, his adamantine sword and spiked shield easily skewering all he met. Nando also let loose with his bow and felled several. When the battle was over the score was Seekers-64 Goblins-0. We turned the ears into Daverin for a reward and gave him the goblin leader’s head as a present. We also took the time out to inform Titus Scarnetti that his name had been on Xanesha’s proscription list for his avarice behavior. He seemed unfazed by this, but showed interest that the Magnimar sawmill was no longer in business.
The following day we scoured the swamp looking for Vorka. Bock found some tracks to his lair near the swamp, by the beach. We followed those tracks. Bock and Nando snuck around, caught him by surprise and let loose a volley of arrows. Caught by surprise, Vorka jumped up and ran into his cave. Grok and I followed and slew him. Since we were already on our way to Magnimar, I used the Sehedron medallion to preserve his body so I could get it stuffed by a taxidermist and sent to Daverin as a present.
While in Magnimar, the Pathfinder society contacted Grok, Valdaire, and I about a possible mission to investigate a fort out in the hinterlands near Turtle Ferry to see why there has been no contact with it in some time. We agreed and arranged to set out by ferry. I in the meantime arranged with Father Lightbeard (leaving him 2,000 gold coins) to seek out a business factor to buy the 7’s sawmill (formerly owned by the Brotherhood of the Seven’s skinsaw cult) in order to make sure that Titus Scarnetti of Sandpoint couldn’t buy it, and would thereby have some competition.
In the meantime, although their original invasion of Sandpoint had introduced us to the Goblin song, I believe there is a newer updated version of it now.
The New Goblin Song
Goblins chew and goblins bite,
When Seekers come, goblins take flight.
Sandpoint heroes that goblins dread
We run now or we be dead!
Monk with them, move like light,
Give us goblins mighty fright
Charges right into our midst
Strikes us down with stunning fist
Dwarf strides out all strong and fit
In his armor, can’t be hit.
He is sure no goblin friend
Laughing as he makes us meet our end.
Rogue comes moving to attack
Stabs us goblins in the back
Likes to kill us one-by-one
Won’t let goblins have much fun
Ranger draws his mighty bow
Filling goblins up with woe
His arrows stick you…Ouch! Not Nice!
If you survive he shoots you twice.
Mighty wizard with his magic
Goblins meet him, it be tragic
Goblin know that it is dire
When they face his killing fire
Cleric added to the deal
If they get hurt then she heal
But she also willing to fight
Sarenrae’s acolyte.
Five goblin heroes once alive
Only one now still survive
If see Big Gugmut, be sure to tell
Seekers come, so run like hell!
Since the Seekers came around
There less goblins to be found
Far less goblins here today
They all dead or runned away.
Subscribe to:
Posts (Atom)